> For the complete documentation index, see [llms.txt](https://blackoutrp.gitbook.io/blackoutrp-rules/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://blackoutrp.gitbook.io/blackoutrp-rules/gameplay-rules.md).

# Gameplay Rules

***

### 🤝 Interaction Rules

#### ⏱️ **90-Second Interaction Timer**

Before initiating violence, you must engage in at least **90 seconds of meaningful, story-driven interaction**.

* This includes **dialogue, tension building, and clear intent** within the RP scene.
* **Random or instant shootings** are classified as **RDM** (Random Deathmatch) and are strictly prohibited.

#### 🔫 Kill on Sight (KOS)

* **KOS is not allowed**, unless during an **approved gang war**.
* Even during war, **server rules still apply** — gang leaders cannot create “no rules” agreements that override server policies.
* **You may not draw a weapon** before the 90-second interaction has been fulfilled.

#### ✅ Interaction Must:

* Be part of a logical **ongoing storyline**.
* Be driven by a **valid RP reason**.
* Allow **all involved parties to engage meaningfully**.

***

#### 💬 **Examples of Valid Interaction:**

1. **Territory Conflict**

> You find players selling on your gang’s turf. You confront them, question their affiliations, and give them a warning to leave. After they refuse, you return with your gang and open fire.

2. **Debt & Consequences**

> A player owes you money and is ducking you. You find out where they live, kidnap them, give them a deadline, and after they fail to pay — you track them down and handle business.

3. **Police Tension**

> Your gang leader is arrested with heavy charges pending. You press the solo officer with a gun and force him to release your leader. A chase ensues. Cornered, you decide to fight your way out.

***

### 🏦 Robbery Rules

#### ❌ AFK & Head Time

* **Never rob or kill players who are AFK** or clearly “in their head” (e.g., unresponsive, not moving).

#### 🔀 Choose One: Rob **OR** Kill

* You must choose to either **rob** or **kill** — **you cannot do both**.
* **Flatlining** a player after robbing them is considered **fail RP** and will result in punishment.

#### 🚫 No Lootboxing

Lootboxing = **Taking someone's items without meaningful roleplay.**\
This includes:

* Running up and saying, “Hands up or die,” then looting.
* Robbing players repeatedly without proper RP justification.
* Robbing players with no prior interaction or RP buildup.

> All robberies must be part of a **story-driven scenario** that benefits both parties' RP.

#### ⚠️ Additional Robbery Rules:

* **Do not rob whitelisted businesses**.
* **No robbing purely for loot** — every robbery must have RP value.
* **Dragging out robberies to take every single item** without meaningful RP = lootboxing.

***

### 🧍 Out of Character (OOC) Conduct

#### 🚷 Never Break Character

* Going OOC in-game is a bannable offense.\
  This includes:
* Talking about **admins**, **Discord**, or **Twitch**.
* Mentioning **clips**, **recordings**, or **reporting someone**.
* Discussing other **characters** or lives outside of the current RP scenario.

#### 💬 /me Usage

* Use `/me` only for **describing actions** not tied to an animation (e.g., `/me checks the man's pulse`).
* **You cannot use /me while downed**, except to describe **visible injuries or conditions**.

***

### 🚫 Exploiting, Metagaming & Powergaming

#### 🧟‍♂️ Exploiting

* Abusing **glitches, bugs, or emotes** for any advantage is considered **exploiting**.
* Example: Misusing bulletproof helmets or gear to gain an edge.

#### 🧠 Metagaming

Using information **not gained through in-character RP** is **strictly prohibited**.

Examples:

* Acting on **Discord DMs**, **stream info**, or **out-of-character conversations**.
* Watching someone’s **Twitch/Kick stream** or VOD to gain location or intel.
* Being in **Discord calls** while in the city is also **metagaming** and not allowed.

#### ⚔️ Powergaming

* Using mechanics or bending rules to **force outcomes or gain unfair advantage**.
* For example:
  * Forcing RP without allowing the other party to respond.
  * Using **unrealistic or impossible actions** to win or escape.
  * Ignoring injuries or roleplay consequences.

> All forms of **Exploiting, Metagaming, and Powergaming** will result in immediate disciplinary action — including bans.

***

### 🔌 Combat Logging

**Combat Logging** refers to leaving the game during or just before an interaction, including:

* Getting shot or downed
* Being robbed or kidnapped
* Actively pursued by another player or police
* Any ongoing or escalating RP scenario

> **This is strictly prohibited.** Disconnecting to avoid consequences will result in disciplinary action — including a **permanent ban** for repeated offenses.

#### 🚫 No Disconnecting During Interaction

This includes:

* **F8 quits**
* **Force quitting the game**
* **Holding E to respawn during active roleplay**

> Even if your game crashes or you disconnect unintentionally, you are expected to **return to the server immediately** and **resume the scene**. Failure to do so may result in punishment.

***

#### 🎥 Reporting Combat Logging

If you witness someone combat logging:

1. Record a **clip showing the interaction and their disconnect**.
2. Include the **player ID or character name** clearly in the video.
3. Submit the clip via a **ticket in our Discord**.

> Reports without sufficient proof (e.g. no ID shown or unclear footage) may not be accepted.

***

### 💼 Reimbursements & Item Responsibility

#### ❌ Lost Item Policy

We **do not compensate** for:

* Items dropped due to being **overweight**
* Improper transfers that result in lost inventory

> It is **your responsibility** to:

* Monitor your pockets and weight

***

#### 🌊 Dumping Items

* **Dumping items in the ocean, rivers, or lakes is not allowed**.\
  This is considered **fail RP** and will result in punishment.

***

### 🔫 Roleplay Restrictions & Carrying Rules

#### 🚫 Hitman RP is Not Allowed

* **You may not roleplay as a contract killer or take “hits”** on other players.\
  All violence must be justified by **organic, in-character storylines**.

***
